“Hortus has an update for the players currently running the gauntlet of World of Warcraft’s test realms for patch 2.4.2. The Blizzard blue-poster is sending out a request for the realm’s players to try to focus-test a macro bug that should have been fixed with the implementation of patch 2.4.2. As Hortus further explained: Using a macro with several instant cast spells can break targeting and the Escape key.This is most often reported as happening with hunter kill command macros. We remind the readers that this request is just for the guys in the PTR. Those who’ve been affected by this bug will want to post the results of their test over at Hortus’ original post. Those reporting the bug will also want to post the exact macros they were using when their interface locked up. Hortus’ macro focus testing thread is available for reading via the source link below. World of Warcraft patch 2.4.2: graphic changes to daggers revealed You might recall that some players have been complaining about the graphics used on some of the gear in Blizzard’s World of Warcraft. It seems that some weapons will be getting a graphic overhaul in patch 2.4.2. Based on the screenshot comparison, The Shiv of Exsanguination and Fang of Kalecgos on the public test realm don’t have the red glow that that is present in the actual servers of the game. To be honest, this blogger and a few members of the WoW team actually preferred the red glow on the Shiv of Exsanguination if only for the fact that it looked more menacing. While we’re not really sure if these changes are intentional and will be making it to the actual servers when patch 2.4.2 goes live, we thought it might be good to point it out for future reference for when Blizzard releases the patch notes.” “More good news coming in folks, courtesy of Blizzard’s planned changes to World of Warcraft via the upcoming patch 2.4.2. The first bit of news will certainly make many a Blacksmith’s day: The upcoming game patch will ensure all their Bind-on-Pickup weapons are no longer unique. What this means is that you can now build more than one piece of whatever weapons you fancy. serveur wow
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“It’s interesting what sort of ideas you can run into when you’re a frequent visitor of World of Warcraft’s forums. In this particular case, we’re talking about a suggestion player Shaela posted a the MMORPG’s Europe forums regarding the current duel system. A duel, for those asking, is a way for WoW players (ususally in the PvE realms) to challenge another player with their consent. Duels can be implemented with players from other factions, or more usually, players from your own group. Getting back to the forum topic, Shaela suggested that Blizzard could try upping the ante for the duel feature by adding a group function. As the player elaborated: The option to duel another group or raid group. This would make some interesting duels both horde vs alliance because you get removed from combat when you die like in a normal duel. The group that gets all players eliminated looses offcourse. This would be real cool because you could fight horde vs horde, or alliance vs alliance also in this way. 2on2 outside of orgrimmar or somewhere in stranglethorn vale or wherever you want. Guild vs Guild in one faction. Slorkuz dropped by to clarify that a similar system was already in place, via the world arenas in Stranglethorn Vale, Nagrand, and Blade’s Edge Mountain. The blue-poster further noted that the game’s devs currently did not have any plans to implement the group duel feature. That said, Shaela’s idea does seem pretty good. While you don’t get any XP, honors, or loot when you win a duel, it serves as good combat practice - an important factor to remember if you’re preparing for WoW’s fast and furious PvP arenas. Those interested in reading the rest of the discussion will want to visit the original thread at WoW Europe’s forums, via the source link below. ” “I’ve got something to celebrate — not only is my birthday just around the corner (May 6th, cash and cake both accepted as presents), but my WoW-nniversary has just passed also.
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“As Adam mentioned yesterday, server maintenance is now upon us, and you’ll probably be getting a serverwide message to that effect any minute now if you’re logged into the game. This is an extended downtime, so expect servers to be down from 3 am to at least 11 am PDT. If you’re like a lot of people, including at least one WoW Insider blogger, you will probably be taking advantage of the downtime to get comfy with a little Grand Theft Auto IV (or, if you’re weird, you’ll just be waiting for the new Iron Man game or something). But if you’re stuck at work or school, or if you haven’t had the time or pocket money to pick up GTA, may I suggest a little bit of WoW Insider browsing. While I agree with Adam that it’s not likely that 2.4.2 is going live this week, it never hurts to bone up just in case. You can check out the original 2.4.2 patch notes here, as well as some undocumented changes found on the PTR and some new class changes recently added to the notes. You can also check out our analysis of some of the 2.4.2 Hunter changes with articles on Growl, Scare Beast, and more testing of Growl. For non-patch stuff, try these articles: If you’ve just hit 70 and are looking for a hand up into the pvp scene, check out our guide to the Outland reputation pvp gear. If you have a Horde character on the Zangarmarsh server, make plans to join us at It Came From The Blog’s Children’s Week event on May 4th. Check out our interview with Antiarc, the creator of the popular Omen threat meter. Join the conversations on the recent announced season 4 arena gear rating requirements here and here. Whatever else you do, keep your browser tuned here to WoW Insider all day for all the latest news and views on the World of Warcraft.
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“What Blizzard isn’t saying out loud, however, is that Season 4 items are significant upgrades from all other Arena seasons. If the leaked items make it to live, these will be Sunwell Plataeu-class Level 159 gear, with massive statistical improvements over their predecessors. In particular, if one of the leaked items — the Brutal Gladiator’s Greatsword — makes it to live in its current iteration, we’ll see a 10.4 DPS increase over the Vengeful Gladiator’s Greatsword. A top end damage of 624 is also an incredible upgrade over the previous season’s 580. Under Season 4’s new rating scheme, only players — and teams — with a rating of 2050 will be eligible to purchase the weapon. Although only one example, it stands to reason that this will apply to other Season 4 Arena (Brutal Gladiator) and Honor (Guardian) items. What does this mean. Because weapons are integral to many classes as part of their damage-dealing ability, it means that players who achieve a high enough rating to purchase Season 4 weapons will see a significant upgrade to their DPS that even players decked in Season 3 items simply won’t be able to match. Players who are unable to advance through the Arena system will not only gear up slower, they will possibly not even be able to gear up at all. With the advent of Season 4 and the new ratings requirements, Blizzard is creating a true barrier of entry for all players whereby obtaining the new items are extremely prohibitive. Average players will be able to obtain 3-4 pieces of Season 4 items at best throughout the season, with most players never reaching past 1700 personal and team ratings. The new rules were intended to curb arena point selling as players who have ratings 150 points below the team’s ratings will earn Arena points based on their personal ratings.
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“In certain situations I might, but generally I’ll spare some flagged lowbie if I see one. (For me, a lowbie qualifies as any target whose level is green or gray, so even a 67 is a lowbie to me.) Situations involving lowbie death: 1. Lowbies gang-banging another lowbie, such as in the case of a Pally and Shaman attacking a Troll Hunter in the Blasted Lands a couple weeks ago. Those lowbies ate it a couple times until the Hunter got outta dodge. 2. Lowbie makes the mistake of attacking me on the rare occasion that I flag up. 3. Lowbie attacks a Horde town, such as the village outside the Valley of Trials (name escapes me at the moment). 4. Sort of a variation of #3… I once ordered the execution of a 63 Warlock who was summoning in Hunters and Rogues to attack XR. (I was leading the defense group, and when they were done, they all just kinda knelt… The Lock was responsible for the mayhem, so I made the message clear. The other lowbies, I just stood in front of them and did /flee.) If I see an alli who’ll give honor I’ll kill them, but if they don’t give honor then I’ll /wave or /hello them a few times and if they don’t respond then I’ll kill em. If they /wave or /hello back then I’ll acknowledge the fact they either don’t want to run back to their corpse or aren’t someone who needs to learn some manners. ” “Step 1: Is Ally a threat to me, others, or our NPCs. If yes, proceed to Step 3. If not, go to Step 2. Step 2:Is Ally a honorable target. runescape money If yes, proceed to step 4. If not, proceed to Step 5. Step 3: Kill.
“i remember one time out in crossroads when i was grinding when something not too out of the ordinary happened. On the wisperwind realm there is a famous ganker and griefer known as Rikku, him and about 3 of of lvl 70 guildmates constantly attack anyone, and i mean ANYONE, flagged or not, you are not safe even if u are a level 1 person, and what i mean about flagged or not is that he will snake trap you if hes sees that u don’t want to take part in pvp, if u are horde, you will get killed. runescape money Back to the story, i was getting repaired when the local defense message “”Rikku at wailing caverns”" came across, pretty soon everyone was putting pvp off, but i knew it would do no good, this was my 5th Rikku encounter, the first of which was at silvermoon trying to get past level 3 but kept dying at his hands for an hour. The group came down at us while i was leaving, killing everything, there were bodies and skeletons everywhere till help arrived. About 3 lvl 70s got psts from us and flew in to help, the battles went on forever, being level 14 i just hid and eagle eyed the whole fight, from time to time they would leave and hide, but i would scout and eagle eye for them and cry out once in view. ever quest platinum After another fifteen minutes we had 2 raid groups going to drive them out. I can’t imagine being on a realm without Rikku, whenever hes there its like another great event will unfold, although he ganks and griefes way too often (like 24/7 just in different areas everytime), its neat how everyone works together to beat him, so this is a message to Rikku if you are reading this, keep doing what your doing, and when i’m level 70 i’ll be keeping you off the newbies you ganking bastard i just do not understand the point in level 70 ally noobs attacking all the low level horde areas .
“I’m not sure if you’ve noticed in the past month, but to counter the Alliance Frostwolf Relief Hut rush; we Horde have taken to using Resto Druids and Rogues to ninja Stormpike Aid Station. The problem with this is: You don’t come to help, ever. You’re either on the road, or fighting over Stormpike Graveyard while we’ve already despawned the Dun Baldar archers and turned the Stormpike Aid Station flag. There’s maybe one Druid there, at most three people, so we need help. Strategies have changed, so please adapt so we can keep winning in AV. If you see people at Stormpike Aid Station, just forget Stormpike Graveyard and reinforce them ASAP Another thing to start doing, is rezzers need to gang up and take IB and TP towers back, I watched 3-4 Ally attempts on Drek wipe when we retook these towers. With their rush on FW Keep it makes taking back the E and W Frostwolf Towers almost impossible unless you can stealth. Rezzers @ SH Get the towers back when the main force rushes to the keep, makes all the difference. Alliance rushes FW relief hut within the first 3 minutes. They don’t care about the choke point anymore, so we’ve started to put defense down there. Also, Alliance tend to wait in front of Drek. My fav strategy is stay inside with Drek and fear the alliance into coming inside - Drek picks them off. For some reason (maybe stupidity), when they attempt to do the same to Van, we pick them off before Van gets aggroed. ” “Hunters are pretty much the fastest class to level. You can solo a lot and you can go through a lot of grinding without stopping. mp3 player Feral druids, when hitting 32 become very fast as well. They are very mana efficient while soloing because their mana pool regenerates while in a different form, which is very nice if you need to pop out and heal.
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